Click things to move them around.

Time advanced only when you click things.

Things can combine according to the rules every turn.
The probability in the rule is how likely the rule is going to happen if the prerequisites are met.

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Cool idea! I wonder what would it be like with some automation aspects (conveyors, assemblers, etc.)

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Yeah I also thought of that. Maybe I'll try it out at some point but with a less confusing rule/grid mechanic.

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Ah you were the guy who also made a farming drone game. Have you seen what my farm drone prototype turned into? It's now in early access on steam https://store.steampowered.com/app/2060160/The_Farmer_Was_Replaced/

Yes, it was me :)

I'll check it out when I have time and Windows (currently only have Mac)

Programming is done in a simple language similar to python

How did you implement the execution part? Did you implemented custom interpreter yourself or found some library for that?

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I made a custom interpreter because I wanted control over some things like when and how long certain expressions take to execute.